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Scope of the Workshop

Due to the rapid evolution of the end-user devices and applications, mobile users’ perception and behavior weigh increasingly on the performance of the network. This observation, together with the wide range of heterogeneous scenarios that the 5G era brings, ranging from immersive video delivery to machine type communications, and from device-to-device content sharing to wearable sensor networks, put the end users in the epicenter of the network design and development. A human-in-the-loop networking model emerges, where capabilities of actively learning, predicting, adapting, and steering user behavior, are combined so as to greatly improve system efficiency and to provide superior Quality of Experience (QoE). In this context, the key challenge is to define user-centric service provisioning mechanisms, by building on top of 5G technological enablers, such as: i) mobile edge computing; ii) network slicing; and iii) network softwarisation/virtualization, and by exploiting 5G flexibility, regarding: i) storage/computation/networking resource usage; ii) service and network management; and ii) network orchestration.


This workshop focuses on bringing together researchers from academia, industry and SDOs to identify and discuss technical challenges and novel ideas, regarding a variety of topics, including, but not limited to:

  • Prediction and learning algorithms for QoE provisioning in 5G mobile networks
  • Advanced adaptive streaming algorithms
  • Testbeds and online tools for user-behavior analysis and QoE estimation
  • Human-in-the-loop 5G architectural enhancements
  • User experience and perception in IoT-enabled environments
  • QoE estimation methodologies and metrics
  • QoE-oriented applications and platforms in 5G mobile networks
  • Local caching in human-intense mobile systems
  • Human-intense device-to-device communications
  • Resource allocation and scheduling for immersive services

Important Dates

    Paper submissions due: 26 March 2018 (EXTENDED)
    Notification of acceptance: 16 April 2018
    Final paper & registration due: 30 April 2018
    Conference: 12-15 June 2018

Submission Guidelines

All submissions must describe original research, not published or currently under review for another workshop, conference, or journal. All submissions must be in PDF format, and must be formatted according to the standard IEEE Computer Society 8.5" x 11" page, two-column format. Regular papers are restricted to a maximum length of six (6) pages (including text, figures, references, and appendices). Work-in-Progress papers with maximum length of three (3) pages (including text, figures, references, and appendices) are also acceptable. Detailed formatting instructions are available at the CPS Formatting page on the IEEE Computer Society website.

Papers must be submitted electronically to EDAS paper submission by March 26 (EXTENDED) , 2018, 11:59pm CET.

Submission implies the willingness of at least one author to attend the workshop and present the paper. As per standard policy, there is no workshop-only or workshop-specific registration.

All authors and attendees must register for the WoWMoM conference at the full conference rate, which include the ability to attend any and all workshops. Accepted papers will be included in the main proceedings of IEEE WoWMoM 2018 and published by the IEEE.


Dr. Nikos Passas, passas@di.uoa.gr, Dept. of Informatics & Telecommunications University of Athens, Greece

Dr. Dimitris Tsolkas, dtsolkas@di.uoa.gr, Dept. of Informatics & Telecommunications University of Athens, Greece

Dr. Stefano Tennina, tennina@westaquila.com, WEST Aquila, Italy

H2020 MCSA